[News] Date of release

— Greetings, crewmembers, Abyss Crew will be released in Early Access on 30. April 2020! The game will cost 19.99 € / 21.99 US$ / 29.99 CAD$ during the early access duration, meaning a 33% discount compared to the final price (29.99 € / 32.99 US$ / 44.99 CAD$). You can also have a 4-players…
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[Festival] TGS Lyon Anime Game Show

— Greetings, crewmembers, We’re going to the TGS Lyon this week-end (21.-22. September) : Festival is located at the Halle Tony Garnier in Lyon. It is open Saturday from 9am to 7pm and Sunday from 9am to 6pm. Entrance is 12 euro a day/20 the whole week-end. Come to the Indie Corner stand to…
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[Devlog #4] Utilisation de particles pour afficher une image dans Game Maker

— Bonjour, camarades développeurs, Je voudrais partager avec vous un effet sympa que j’ai développé avec Game Maker Studio, qui peut être adapté sur d’autres projets. Pour donner un peu de contexte, dans le jeu, le joueur sonar doit scanner des objets, et je voulais que l’image de l’objet apparaisse progressivement à l’écran. J’ai trouvé…
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[Devlog #4] Using particles to display a picture

— Greetings, fellow devs, I’d like to share a cool effect I found with Game Maker Studio, which can be adapted for many other projects. To give a little bit of context, in the game, the sonar player has to scan objects, and I wanted to make an image appear progressively on the screen. I…
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[Devlog #3] L’arme avant du torpilleur

Pour l’arme avant du torpilleur, on voulait avoir une arme rapide et versatile, comparé aux torpilles, plus difficiles à manier mais plus puissantes. Dans cet esprit, nous avons conçu le “harpon”, une arme qui ne nécessite pas d’être chargée manuellement, a une portée limitée, faisait un peu de dommages, et devait être récupérée après chaque…
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[Devlog #3] The Gunner Front Weapon

For the front weapon of the gunner, we wanted to get a quick and versatile weapon, in opposition to the torpedoes, harder to handle but stronger. In this scope, we designed “the harpoon”, a weapon did not need to be loaded manually, had a limited range, made some damage, and was recovered after each shot.…
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[Survey] Your opinion about Abyss Crew

— Greetings, crewmembers,  ⚠️We need your opinion about Abyss Crew release. It’s very important for us!⚠️ ➡️We’ve prepared a form asking a eight short questions. Would you like to answer it and share the form with your relatives? Here are the links:🇬🇧 (EN)🇫🇷 (FR) To thank you, we’ll make a draw among the participants to win a…
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[Festival] Lyon Geek Touch

— Greetings, crewmembers, We remind you we’ll be at the Lyon Geek Touch the whole week-end of the 4.-5. May, where you’ll be able to playtest the latest version and meet the devs! See you there! Captain Pol, out —

[Update] v0.93h

— Greetings, crewmembers, v0.93h is out! You can download it in the #releases section of the Discord. This is a major update with brand new interfaces for the Pilot, the Sonar and the Gunner, a brand new tutorial and a new super cool chat system! Major changes: -gameplay added a chat/info system -gameplay redesign sonar…
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[Devlog #2] The engineer processor

                   We wanted the engineer to be the guy who ensure that the submarine works well. We then designed its role with three parts: he repairs and upgrades submarine modules; he chooses the submarine “mode” (stealth, boost, etc); and by dispatching resources to create various stuff on…
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