[Update] v0.84b

[EN] Version 0.84b is out!
Major changes:
-added a lobby. The server must click on “Start server”, then everyone can join the game. It includes a basic chat system.
-upgrade system of the submarine has been improved. Players must upgrade the submarine to have access to all functions
-damaged modules. Interface is now changing (red light is flashing, dials are broken…) when taking damage.
-submarine acceleration is now continuous instead of step by step
Full changelog can be seen in our ToDo list: http://bit.ly/2lhY4UR
Continue reading

[Playtest] Live-Stream by archtoasty

[EN] archtoasty, a Linux gamer youtuber, made an amusing video about Abyss Crew. If you wondered what the last version of the game looks like (v0.83), here it is!
Remember to add a little thumb to the video if you want to save the poor whales hunt by gray submarines 😀

Continue reading

[Festival] Abyss Crew won the GMC Game Summit 2018 Contest!

[EN] Abyss Crew won the Lyon GMC Game Summit 2018 contest, along with Gare au Garou and Emoface!
The project will be followed during the next few months by two videogame industry professionals, Stéphane Beley (Ivory Tower/Ubisoft) and Marco Mele (Arkane Studio). Their advice will be highly valuable for the development of the game. Thanks to them and to Imaginove who organised the event!
Continue reading

[Update] Version 0.82, the “Orichalcum Update”

[EN] Version 0.82 is out! This is a major update, finalizing main four stations mechanisms (Pilot, Sonar, Gunner, Engineer). Here are the main changes from 0.78 to 0.82.
[FR] La version 0.82 est prête ! Il s’agit d’une mise à jour majeure, qui fixe les mécanismes des quatre rôles (Pilote, Sonar, Torpilleur, Ingénieur). Voici les principaux changements des versions 0.78 à 0.82.

Continue reading

[Playtest] Public playtest on Sunday 13/05/2018

[EN] Remember: there will be a public playtest on Sunday 13th May 2018, at 2 pm (for English speaking people). You’ll be able to play on the new “Orichalcum” version of the game. Send a message at contact@abysscrew.com if you’re interested!
[FR] Rappel : il y aura un playtest public le dimanche 13 Mai 2018 à 15h (pour les francophones). Vous pourrez jouer à la nouvelle version “Orichalcum” du jeu. Envoyez un message à contact@abysscrew.com si vous êtes intéressés !
Continue reading

[Press] Interview on Bounthavy’s

“Lors du Geek Touch à Lyon en avril, j’ai pu voir un jeu indé en cours de développement assez original : Abyss Crew. Il a gagné une médaille en chocolat avec le mini concours « Pitch your game » mais surtout le créateur, Pol Grasland-Mongrain, a pu faire jouer le public et recueillir des feedbacks. Il a gentiment accepté de répondre à quelques questions. Vous verrez ainsi que l’on faire une thèse sur les applications de la force de Lorentz en acoustique médicale, travailler à l’INSERM et faire du jeu vidéo. (Ne me demandez pas en quoi consiste cette thèse, mais les ultrasons et les sous-marins sont liés).”

[EN] Full interview (in French) here.
[FR] Interview complète (en Français) ici.

[Festival] Lyon Geek Touch

[EN] Thank you to all who came visit us at the Lyon Geek Touch! It was a fun festival, we hope to see you soon!
[FR] Merci à tous ceux qui sont venus nous voir au festival Lyon Geek Touch ! C’était un super évènement, on espère vous revoir bientôt !
Continue reading

[Kickstarter] Campaign debrief

[EN] The Kickstarter campaign has been successful! Here are some numbers:
-5416 CAD$, including 10% for Mr Kickstarter
-177 backers, including 12 Seadogs, 57 Crew Members, 47 Executive Officers, 49 Captains, 1 Admiral and 2 Legends
-730 days since project start
-23 days of campaign
-12 press articles
-1 “thank you” party
-177 personal thanks
And below is the full image of the depths drawn by burgzaza!
Continue reading

[Kickstarter] Project funded!

We did it! The project has reached its funding goal!
A huge thank you to the supporters who have help Abyss Crew!
But it’s not over: the next level of funding is $ 5,000, and will unlock the survival mode! It’s a roguelike mode, where levels are procedurally generated, and that you have to explore before oxygen reserve runs out…
Continue reading

[Kickstarter] Campaign started!

Good day crew,

Kickstarter campaign for Abyss Crew has started!
It is running from 23d of February to 18th of March.

By backing now you could have access to the alpha, to give feedback and share your ideas about the game. The game also comes with a discount compared to the future retail price.
And for us, it will allow to fund high quality assets made by young professionals for the game.
Any pledge is warmly welcomed, whatever its value 🙂

I am counting on your help!
Continue reading