Author: Pollux568

[Devlog #1] Déplacement du sous-marin

Nous avons souhaité que le sous-marin en jeu se comporte de manière réaliste, notamment au niveau de son déplacement dans les abysses. C’est pourquoi nous avons imaginé un sous-marin avec cinq moteurs en totalité : deux à l’arrière afin de propulser vers l’avant ou en marche arrière et trois à l’avant pour orienter et stabiliser la…
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[Survey] Reference music for Abyss Crew

— Greetings, crewmembers, 🎼We want to better define the music of the game.🎼Should we use classical music, early 20’s jazz, ambient, experimental? We can’t find something everyone agrees upon, so we’re asking your opinion!We selected some music we like, tell us which one you think would be the best fit for the game. The music…
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[News] Poulpy, the new mascot of Abyss Crew

— Greetings, crewmembers, please welcome Poulpy , the new mascot for Abyss Crew!Poulpy is a lovely small octopus that you’ll see in future festivals.He’ll keep an eye on new crewmembers during their trip into the abyss! Captain Pol, out —

[Update] v0.84b

[EN] Version 0.84b is out! Major changes: -added a lobby. The server must click on “Start server”, then everyone can join the game. It includes a basic chat system. -upgrade system of the submarine has been improved. Players must upgrade the submarine to have access to all functions -damaged modules. Interface is now changing (red…
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[Playtest] Live-Stream by archtoasty

[EN] archtoasty, a Linux gamer youtuber, made an amusing video about Abyss Crew. If you wondered what the last version of the game looks like (v0.83), here it is! Remember to add a little thumb to the video if you want to save the poor whales hunt by gray submarines 😀

[Festival] Abyss Crew won the GMC Game Summit 2018 Contest!

[EN] Abyss Crew won the Lyon GMC Game Summit 2018 contest, along with Gare au Garou and Emoface! The project will be followed during the next few months by two videogame industry professionals, Stéphane Beley (Ivory Tower/Ubisoft) and Marco Mele (Arkane Studio). Their advice will be highly valuable for the development of the game. Thanks…
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[Update] Version 0.82, the “Orichalcum Update”

[EN] Version 0.82 is out! This is a major update, finalizing main four stations mechanisms (Pilot, Sonar, Gunner, Engineer). Here are the main changes from 0.78 to 0.82. *** [FR] La version 0.82 est prête ! Il s’agit d’une mise à jour majeure, qui fixe les mécanismes des quatre rôles (Pilote, Sonar, Torpilleur, Ingénieur). Voici…
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[Playtest] Public playtest on Sunday 13/05/2018

[EN] Remember: there will be a public playtest on Sunday 13th May 2018, at 2 pm (for English speaking people). You’ll be able to play on the new “Orichalcum” version of the game. Send a message at contact@abysscrew.com if you’re interested! *** [FR] Rappel : il y aura un playtest public le dimanche 13 Mai…
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[Press] Interview on Bounthavy’s

“Lors du Geek Touch à Lyon en avril, j’ai pu voir un jeu indé en cours de développement assez original : Abyss Crew. Il a gagné une médaille en chocolat avec le mini concours « Pitch your game » mais surtout le créateur, Pol Grasland-Mongrain, a pu faire jouer le public et recueillir des feedbacks.…
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[Festival] Lyon Geek Touch

[EN] Thank you to all who came visit us at the Lyon Geek Touch! It was a fun festival, we hope to see you soon! *** [FR] Merci à tous ceux qui sont venus nous voir au festival Lyon Geek Touch ! C’était un super évènement, on espère vous revoir bientôt !