Jan 17 2018

Update – v0.77

Version 0.77 is out! You can discover on the GIF the new Gunner target.
Here are the main changes from 0.72 to 0.77:

Read the rest of this entry »

Jan 11 2018

Playtest at the Montreal Gameplay Space

Abyss Crew will be playable at the next GamePlay Space playtesting event! Entrance is free and drinks are available on site. It’s on 25th January at 1435 Saint-Alexandre Street, Montréal H3A 2G4
See you on site!
More info on the event Facebook page

Abyss Crew sera jouable au prochain évènement de playtest du GamePlay Space! L’entrée est libre et gratuite, et des rafraichissements sont disponibles sur place. Ce sera le 25 janvier au 1435 rue Saint-Alexandre, Montréal H3A 2G4
Au plaisir de vous y voir !
Plus d’infos sur la page Facebook de l’évènement

Jan 04 2018

Poll – logo

Hi fellow submariners!

Here is a small poll for the game logo. We currently have 3 different logos for the game. But which one do you prefer?
You can answer in the comment, on our Discord or on our Facebook page 🙂

Thanks a lot!

Jan 01 2018

Happy New Year 2018!

The Abyss Crew development team wishes you an happy year for 2018!

We are preparing tons of very exciting stuff for Abyss Crew, stay in touch!

Dec 09 2017

Festival – MIGS Montreal

Abyss Crew will be present at the Montreal International Game Summit in Montreal!
The game will be fully playable in multiplayer, come playtest it with your friends 🙂
The event will take place on Monday, 11., Tuesday, 12. and Wednesday, 13. December at the Palais des Congrès of Montreal.
Expo passes are 36$. But wait – we make a tirage to offer a free ticket!
Just put your name in the comment or send it by email to contact@abysscrew.com , and we’ll pick a name among the participants.
UPDATE 10/12/2017: Congratulations to Damien F. who has won the entrance ticket!
You can find more information in the MIGS official website. See you there!

Dec 01 2017

Dev log – Discover the submarine modules

Hi fellow crewmen,

Here is a little glimpse on the new feature we’re currently working on… The submarines modules!
They show you what’s activated, disabled or broken in the submarine. The captain can then decide to active or repair some specific modules, to improve its submarine. But it costs some precious orichalcum crystals.

So, what do you think about this feature ?

Read the rest of this entry »

Nov 25 2017

Update – v0.71

Version 0.71 of Abyss Crew is out!

Here are the detailed changelogs of v0.68 to 0.71:

Read the rest of this entry »

Nov 20 2017

Festival MEGA Montreal – Thank you!

Thank you to have who visited us at MEGA! I hope you had as much fun playing the game as we had creating it!
It was a great experience, we got a lot of feedback, it will help to improve the game in the future.
We hope to participate to the future editions of MEGA, it was great 🙂

Read the rest of this entry »

Nov 07 2017

Festival – MEGA Montreal

Abyss Crew will be present at the MEGA Festival in Montreal!
For the first time in a festival, the game will be playable in multiplayer, come playtest it with your friends 🙂
The event will take place Saturday, 18. and Sunday, 19. November at the Marché Bonsecours in the Montreal Old Harbour.
Tickets are 15$ for 1 day/25$ for 2 days, and students get a 5$ discount.
You can find more information in the MEGA festival Facebook page.

Nov 01 2017

Update – v0.66

Version 0.66 of Abyss Crew is out!

Here is the detailed changelog for v0.64 to v0.66:

Read the rest of this entry »

Older posts «